All posts by TangelaBoots

Minior: A Pebble Full Of Potential

Minior is arguably one of the cutest Pokemon we received this generation, but don’t be fooled by its appearance. Minior is an adorable ball of terror underneath that shell, and I expect it to make a big impact in league format, no pun intended.

The first thing you might notice about Minior is its unique ability, Shields Down. Shields Down means that once Minior’s HP drops into the yellow, its shell breaks away, and some crazy things happens to its stats. Like Aegislash’s ability Stance Change, Minior’s high defenses get delegated to its offenses, and its speed doubles, effectively making it one of the fastest new Pokemon in a generation full of slow, bulky threats. The only difference from Aegislash is that once that shell breaks off, it’s gone for good unless it gets healed above 50%, but it has no recovery moves besides Rest. I couldn’t even begin to describe what it would be like if Minior got a move like King’s Shield to send it back to its shell, but that’s beside the point. The fact of the matter is, with this unique ability and stat distribution. Minior has some great foundations laid to become an interesting defensive and offensive threat.

The first thing you have to understand about Minior, despite how you may have seen it used so far, is that it’s far from being just a one trick pony because of its ability. It’s easy to think of Minior as an excellent Shell Smash sweeper and call it a day, and while it does fill that role excellently, Minior’s potential would be wasted if that’s all it did.

This guy isn’t Crustle or something. (I still love you though, Crustle <3)

Truth is, in a draft league environment, Minior’s potential can be explored to the fullest.

Minior has a myriad of both offensive and defensive moves in its arsenal, and since Minior starts off as a defensive Pokemon, I’m going to talk about the more defensive side of its movepool first. Minior has access to Stealth Rocks, which is always sought after in league format. Reliable Stealth Rock setters tend to go fast; that being said, I wouldn’t rely on Minior to do the majority of your stealth rock setting, simply due to it not being a fully defensive Pokemon. But is it afraid to run Stealth Rocks on its moveset? Absolutely not. Minior makes a great back-up hazard setter if your main one has a bad matchup for a certain week.

Minior also gets access to Light Screen and Reflect, which are great support moves to have, and with 60/100/100 bulk with its shields up, it’s definitely a viable user of these moves. It’s also worth noting that Rest has interesting viability with Minior. It’s not a conventional recovery move by any means, but Rest opens some interesting doors since it’s the only way to get your shields back up. Minior has access to both Calm Mind and Cosmic Power, both of which it can spam until its shields go down. Then, with its shields down, it will be fast enough to go for a Rest and heal all the way back up to full. A set with Cosmic Power, Toxic, Sleep Talk and an attacking move would be the most defensive form of Minior that you could get away with. I’m not saying you should draft Minior just to run this set, but you could catch someone off guard with it if they plan for a more offensive Minior.

Lastly, it’s important to note that Minior cannot be statused while it’s protected by its shell. So not only can Minior serve these more supportive and defensive roles, but it can do that while being a status sponge as well.

But the offensive side of things is even more exciting. Minior, as I already expressed, is an excellent Shell smasher. That’s not only because of its ability, but because of its offensive movepool. Stone Edge and Earthquake are standard options. Acrobatics is a great move if you run White Herb, or even Weakness Policy if you’re incredibly daring. On the special side of things, you have Power Gem or Ancient Power, Dazzling Gleam, Psychic, and even Charge Beam if you are interested in the boosts. Solar Beam is also one more option, which works better on mixed sets (which are very viable) because if you use Power Herb, it allows you to use Acrobatics.

Another more offensive tool Minior has includes U-Turn, which doesn’t work out so well when you Shell Smash up, but it is a viable offensive move and it works well on offensive Stealth Rock sets. Explosion is one last notable option to hit hard on your way out before you die, and can be an effective way of trading Minior for one of your opponent’s more offensive threats in a match.

It’s because of these options that I think Minior has a surprising amount of potential for draft leagues. It has the versatility that makes a lot of good Pokemon great. So even if when tiers settle, and everybody gets used to Minior and realizes it might be “just okay” instead, I think Minior’s unique ability and movepool will keep it off the sidelines in draft league format.

So if you were thinking about drafting this cute little chunk of rock, I say go for it. Who knows? He could just end up being the surprise star of your team. Because just like his design, from a competitive standpoint, there’s a lot more to Minior than what you see on the surface.

Advertisements

Golisopod: The New Behemoth Bug Type

Honestly, did anybody expect Wimpod to stay wimpy forever? I knew this little bugger was going to grow up into a monster, but Golisopod was not what I anticipated. Wimpod’s ability Wimp Out seemed awful to me at first, and I was hoping its evolution would flip the script a little bit and get an ability that does the opposite: scare out the opponent when your health drops below 50%.

But alas, Golisopod gets Emergency Exit as its only ability, which is basically Wimp Out but with different flavor text. But is Emergency Exit truly a deal breaker? And what can we expect from it in league format heading into Generation 7?

After all, what exactly makes Emergency Exit so “bad?” There’s a few reasons which I’ll briefly explain here:

  1. Emergency Exit activates after you are hit below 50%, not the end of the turn. With Golisopod’s base 40 Speed, you will often get switched out without getting a hit off.
  2. Golisopod is Stealth Rocks weak, so it wants to avoid switching at all costs. In the context of league format, drafting it is essentially inviting your opponent to bring Stealth Rocks against you.
  3. Being switched out against your will hinders your ability to set-up and sweep.

But taking a closer look at Golisopod, namely its stats, reveals some amazing potential. To get a good understanding of its bulk, it’s essentially got the same HP and defenses as Mega Scizor, albeit with a worse defensive typing. (It has 75/140/90 bulk to be precise.) That bulk is valuable to a Pokémon like Golisopod, which will generally always be in fear of dropping below 50% HP. In fact, no matter what way you look at it, Golisopod will always have that issue.

But along with that bulk, Golisopod packs a punch with 125 base Attack, which is respectable for sure.  So, it appears that looking at stats alone, Golisopod has a lot of things going well for it. But what exactly can it do with these stats? What about its movepool?

Primarily, lets cover its signature move, First Impression. First impression is a +2 priority Bug Type Move with 90 Base power, but it can only be used on the first turn it is sent out. This makes First Impression the strongest priority move currently in the game. It functions extremely well with Golisopod’s “crippling” ability, believe it or not, since it acts as a reset button for this move. This makes Golisopod a potentially great revenge killer.

Other highlights of Golisopod’s movepool are as follows:

  1. The newly buffed Leech Life, which is now an 80 base power healing move, which ties with Oblivion Wing as the strongest HP-draining move, unless you count Dream Eater.
  2. Water STAB moves like Razor Shell and Liquidation, both which have a chance to lower the opponent’s Defense. Nice and spammable.
  3. Priority moves in Aqua Jet and Sucker Punch, and of course, First Impression. Although Sucker Punch is now 70 base power this generation, it’s strong enough to help mitigate Golisopod’s poor speed stat.
  4. Yup. Golisopod can set up some hazards if you need it to. This is especially notable for league play, where hazards play a big role in preparation and counter-team building.
  5. Physical coverage moves including Rock Slide, Poison Jab, Brick Break, and Aerial Ace. (Yeah, I know those last two moves aren’t all that impressive, but they could be useful in a league match where movesets tend to get a little funky sometimes.)

There’s two last moves that deserve their own separate section, and not just a bullet point. Substitute and Swords Dance. Based on its ability, Golisopod seems like the last Pokémon you’d want to set up with, because you’d just get ejected at some inopportune time and lose all your stat boosts. But with the threat of First Impression, you can force the opponent to switch, which can be your opportunity to set up a Substitute. A nice quirk in Emergency Exit’s mechanics is that Golisopod will not switch out if its health is dropped below 50% from Hail, Sandstorm, or Substitute. It also won’t switch out if an item like Sitrus Berry keeps it above 50% once activated.

Behind a substitute, you’re free to go for a Swords Dance or two, and with Aqua Jet as a STAB priority move, sweeping with Golisopod is much more achievable than it would seem on paper.

In that sense, Emergency Exit is truly both a blessing and a curse. Just like with every Pokémon, you must play to its strengths and not its weaknesses, or better yet, turn those weaknesses into strengths. Used correctly, Golisopod has the tools to overcome its ability, and even use it as an advantage on occasion. Whether you set up and sweep or set up hazards, slap on a Choice Band or a strap on an Assault Vest, there’s plenty of things you can do with this beastly bug type.

I see this thing having a bit more success in draft leagues than I do in normal Smogon tiers. Behind the right coach with a well-drafted team and some smart movesets, this Pokémon can really shine. I know you could say that about pretty much every Pokémon, but with an ability like Emergency Exit, I feel like Golisopod needs a little bit of defending, as I can already tell many people will write it off because of its ability alone.

But don’t be afraid to use this monster! We’ve been waiting since Surskit for a usable Water/Bug type, and this generation we were introduced to two. And if you learn how to use it well, it will be your opponent that Wimps Out against you!

Mega Sableye: Scary Good in Draft League Format

I’m sure I wasn’t one of the only ones that was left wondering if Mega Evolutions would be removed in Generation 7 up until the announcement that they would be making a return just a few weeks ago. Mega Evolutions have played important roles in the GBA and in other draft leagues since the beginning of the format. Since then, though, along with the introduction of new Mega Pokémon, certain Mega Evolutions have risen to the top and established themselves as dominant forces in the draft league format.

(No, we’re not here for the bunny.)

One such Mega, in my opinion, is Mega Sableye. And with the arrival of Halloween, along with Mega Sableye’s recently announced OU suspect test, I figured it was fitting to analyze Mega Sableye and figure out what exactly makes it such a potent threat.

The first part of what makes Mega Sableye frighteningly good is what its non-mega counterpart is known for: Support. While many Megas provide teams some immediate offensive presence, Mega Sableye can be drafted as a strong, dependable wall with only one type weakness, and the team can be built upon from there.

Since Mega Sableye has such excellent defenses and succeeds as one of the best walls in the format, it can sit on the field and fulfill its role of Support by throwing out Toxics and Will-o-wisps, or by hitting the opponent with STAB Knock Offs, removing items that could have been vital to the opponent’s team preparation.

But in addition to its support capabilities, it’s also a great wall in the format, especially due to its typing. It normally has great synergy with the Fire types of Fire/Water/Grass cores and the Steel types of Fairy/Dragon/Steel cores due to them covering the weakness to Fairy Sableye carries. Since these cores have a rather exalted reputation, Mega Sableye can feel right at home when drafted to these common yet effective draft archetypes. It also has three useful immunities in Normal, Fighting, and Psychic, which may not seem like the most threatening attacking types on paper, but in a format where move coverage and team preparation means almost everything, having any immunities at all is always a good thing.

It also cannot go without mentioning that Mega Sableye has a superb ability in Magic Bounce. Two other Megas get this ability, but no Pokémon makes use of it like how Mega Sableye does. If you’re fond of normal Sableye, you might wonder why you’d ever want to get rid of Prankster. But with those high defenses, Sableye won’t be needing priority Recover. Instead, Sableye becomes impervious to the very statuses it inflicts: poison and burn. It cannot be whittled down. It also can’t be phased out by Roar or Whirlwind, only to be dealt with later. It can’t even be Taunted, which makes Oblivious Pokémon just look sad, if you think about it.

But most importantly, Magic Bounce is so impactful because of the hazard and status protection it provides. Before the battle even begins, opponents must plot out how to get their precious Stealth Rocks up while dancing around this gem grasping goblin on the battlefield. You may even find that some of your opponents won’t even bother bringing hazards to begin with, and would rather focusing on striking Mega Sableye down instead. This can be a crucial form of indirect support and shielding that mega Sableye can provide to hazard-weak teammates, and helps more defensive or bulky teams sustain less damage when they switch into hard hitting attacks. Many status spreading moves are bounced away by Sableye as well, which means a well-placed switch into this little gremlin can be excruciatingly punishing to an unwitting opponent, making Mega Sableye a great way to bolster your team’s stallbreaking capabilities.

These things are what make Mega Sableye a great wall, but we’re not finished just yet.

Unlike your typical walls, Sableye isn’t condemned to the sidelines merely as some measly support Pokémon that you drafted just to take hits; this snickering little spirit can sweep!

With 85 base physical and special attack stats, Mega Sableye doesn’t have much immediate offensive pressure, but with boosts, this thing can be unstoppable. Calm Mind varieties are notable because of Mega Sableye’s special movepool. Shadow Ball, Dark Pulse, and Dazzling Gleam round out the more common sets, while Psychic, Power Gem, and Signal Beam are more obscure examples just to name a few. Sableye’s typing also proves to be significantly useful for Calm Mind sets, since typical answers like Psyshock or Secret Sword won’t work. (Nasty Plot can do a lot of the same things, but with less defense).

Less commonly, you can run Hone Claws/Power-Up Punch Sableye, which might seem questionable at first, but against certain teams it can wreak havoc. Sableye has a surprisingly nice physical movepool as well, giving you plenty of options. Knock Off is always great, but there’s also the elemental punches, Shadow Sneak and Sucker Punch for priority, Poison Jab, Zen headbutt, and Rock Tomb. Sets like these become even more enticing once you realize you can’t be crippled by burn thanks to that good ol’ Magic Bounce.

So there you have it. Mega Sableye is a bit of a jack of all trades (or since it’s Halloween, a jack-o-lantern of all trades?) It can be your defensive wall, your stallbreaker, your status and hazard management, or your sweeper, or maybe even a little bit of all of that at once! It’s a solid draft pick that can be used as a cornerstone for the rest of your draft, as it is east to build a team around it. It’s proven itself in the GBA, particularly in Season 4 when it made it all the way to the Finals, and in other leagues as well.

With the end of ORAS in sight, and a new generation on the horizon, will we see Mega Sableye’s grip on the meta and the format loosen? We’ll have to wait and see!

 

[November 1st, 2016]

Scaly Dragon Skepticism: How Strong Will Kommo-o Be?

Everybody knew that Jangmo-o would become a monster, but I don’t know if anybody quite expected what we got in Kommo-o. Our tiny heart-headed dinosaur turned into an armor-plated beast that is sure to be a powerhouse when Sun and Moon come out.

One issue I have though, is that people are claiming that the Kommo-o line is our pseudo legendary family for this generation, but I’m not entirely convinced. There’s evidence that Kommo-o could not be our pseudo for a couple of reasons, the biggest being that we are normally not shown pseudo legendaries before the game comes out. We were never shown Goomy in CoroCoro, let alone Goodra, were we? While Jangmo-o gives off vibes reminiscent of Larvitar or Bagon, I think a more accurate example would be the Flygon or Haxorus line. But the consensus in the community appears to be that this is our pseudo legendary Pokémon, so maybe everybody is on to something? Only time will tell.

So with that out of the way, what exactly can we expect from Kommo-o? Well for starters, I can almost guarantee that Kommo-o will be a mixed offensive attacker. This doesn’t exactly require a stretch of the imagination though; Kommo-o has been shown using Sky Uppercut, but its signature move Clanging Scales seems as though it will be a special attack, as all sound-based attacks are. So even though Kommo-o looks to be a brute strength behemoth, Kommo-o will likely get a respectable special attack as well.

And how about those scales? Kommo-o is called “The Scaly Pokémon” after all. Those scales are bound to provide high defenses, which will also make its signature move a bit spammable. I could also imagine Kommo-o having at least a fair HP stat due to that plated armor.

But that’s probably the end of Kommo-o’s fortune. Its scales will probably not protect it too well from special attacks, and its speed will likely be lackluster. This makes sense from a design and competitive standpoint. All those scales are bound to weigh you down, and why would you give a Pokémon high marks in every stat? It’s bound to have some weaker stats to keep it balanced.

My prediction for a stat distribution would be:

  • HP: 80
  • Atk: 110
  • Def: 120
  • SpA: 110
  • SpD: 60
  • Spe: 60
  • BST: 540

Now this is obviously going away from the assumption that Kommo-o is our sun and moon pseudo. What we have here is a stat distribution reminiscent of something like Tangrowth or Carracosta, with high stats in everything except Special Defense and Speed. This means Kommo-o could be an excellent Assault Vest user, assuming all of this speculation is correct.

With mixed offenses, there’s limitless possibilities of Kommo-o’s movepool. Being a Dragon and Fighting type, we can expect Kommo-o to get a lot of notable moves like Draco Meteor, Outrage, Focus Blast, Superpower or Close Combat, and maybe even the Elemental Punches.

It should be notable then, that Kommo-o’s abilities are somewhat useful. Not only because with Soundproof Kommo-o can avoid those 4x super effective Pixilate Hyper Voices, but because with Soundproof and Bulletproof, Kommo-o can avoid an opposing Kommo-o’s Clanging Scales or Focus Blast respectively.

While two Kommo-o fighting each other isn’t going to happen in league format (unless your opponent has a Pokémon that can learn Transform) there is still a lot of potential for this monster. Soundproof and Bulletproof are both excellent abilities for a Pokémon with a low special defense, and will give the team a couple of key immunities that will force draft format opponents to prepare differently.

A weak point of Kommo-o’s is that it has a 4x Fairy weakness, but this actually isn’t as bad as it sounds. I’ve repeatedly stated to friends of mine that a 4x Fairy Weakness is the best 4x weakness to have. This is mainly because there are only a handful of Fairy Pokémon, and even then only some of them are viable, but another great reason is that there is no Hidden Power Fairy, unless they change that during Generation 7. Even still, a Roseli berry could fix that problem easily, so defensively, I don’t see this thing having too many problems because of its typing.

Kommo-o’s offensive typing is absolutely phenomenal, though. It will have the ability to spam Dragon moves, especially if it does end up having mixed offenses, and when a Steel type comes in to take the hit you have Fighting STAB attacks to work with as well. I would also be incredibly surprised if this thing didn’t get a good Poison move, since many Fighting types get Poison Jab, and one of Kommo-o’s inspiration, the komodo dragon, has oral venom glands. With a poison move, Kommo-o would be able to handle Fairy types, and would have amazing coverage options against all kinds of would-be threats.

With a great typing, abilities, and hopefully good stats and movesets, Kommo-o certainly looks to be one of the most promising new Pokémon revealed so far.

So will Kommo-o be a pseudo-legendary? Debatable. Will it be strong no matter what? Absolutely.

 

 

Will Salandit Really Corrode the Competition?

When I first saw Salandit, I was immediately drawn to it. In my opinion, it has everything that makes a good Pokémon a good Pokémon; it’s got an interesting design, its name is a pun, and most importantly, it has something that sets it apart from other Pokémon. Salandit wins big in that category, as it has the ability Corrosion. During your first play through, Corrosion might not mean much. But when Salandit enters the competitive scene come November? An ability like that could really shake things up!

For the uninformed, Salandit’s ability Corrosion allows it to poison Steel and Poison types, which normally cannot be affected by the poison status. On a competitive level, the potential this ability has with an imaginative mind is astounding. But before we get carried away, it makes sense that we start to wonder how viable Salandit will be outside of its ability.

I personally feel like base stats will be the main deciding factor in terms of how Salandit is used. I’ve heard many people tell me in detail how amazingly Corrosion would work on a stall team, or against opposing stall teams. But I can’t help but wonder if Salandit will even be built for stalling.

I mean, just look at the thing!

No seriously, look at its appearance. The slender, reptilian design is reminiscent of Heliolisk, Krookodile, Grovyle/Sceptile, Charmeleon, and Feraligatr. I personally feel like these are our closest design comparisons to Salandit. If you think about it, none of these Pokémon are exactly slow, bulky, stalling Pokémon, not even in the slightest. Based on this small sample size, they don’t even really have all that good of access to reliable recovery. (Charizard gets Roost, but Salandit will most likely not be sprouting wings.) So when we look at these Pokémon, we’re talking about speed and offense. It is my prediction then, that Salandit will be a fast special attacker. After all, the three known moves it can learn are Flame Burst, Sludge Bomb, and Toxic. Taking its type into consideration, Fire types have the third highest average special attack among Pokémon types. Meanwhile, Poison type’s best average stat in relation to other types is Speed. Besides, just think about it: Salandit is supposed to be a bandit, right? What good crook isn’t good at getting away?

That puts my approximate base stat prediction at:

  • HP: 75
  • Atk: 60
  • Def: 60
  • SpA: 95
  • SpD: 70
  • Spe: 115
  • BST: 475

So no, Salandit isn’t going to be the stall-god people are purporting it to be, but that doesn’t mean Salandit won’t be able to support its team. Corrosion is still an excellent support ability, and played correctly, Toxic could quickly be spreading to all of your team. When it comes to Smogon tiers, I’m not exactly sure where it could end up, but if it has at least half-decent stats, I could definitely see it being a hassle somewhere.

In draft league format, I think Salandit could definitely have a big impact on the way people draft teams. If Salandit ends up with great stats and a nice movepool, I would expect all of the clerics to get picked incredibly fast. Heal Bell and Aromatherapy will be appreciated more than ever, because so few Pokémon would be safe. Heatran and Mega Aggron, who could normally take Salandit’s fire moves, will now be in fear of poisoning. Defensive Poison types like Crobat, Mega Venusaur, Amoonguss, and Nidoqueen will all need to think twice before entering the field.

There will be innovative answers to handle such a threat, I’m sure. Lum berries, Façade, or Guts could all help in the matchup against it. Magic Guard and Natural Cure can help, too. Let’s also not forget about how Salandit is 4x weak to Ground, making it an easy target for a random Earthquake or Hidden Power Ground. Gliscor is almost a perfect answer on paper with Poison Heal and a 4x super effective STAB Earthquake, but it could always be fearing a Hidden Power Ice. Breloom is there too, but he’s weak to both of Salandit’s STAB types. Chansey could deal with Toxic through Natural Cure or Heal Bell, and sponge up special hits, but then that creates opportunities for set-up sweepers to come in against Chansey.

So overall, I feel like Corrosion could have some interesting applications, especially in draft leagues, but if its stats are underwhelming or if its movepool isn’t brilliant, Toxic on everything won’t be able to get the job done alone. Clever coaches will always find a workaround. However, if Salandit gets some powerful STAB moves, some good stats, and a little diversity in its movepool, Salandit could really steal the show!

… No seriously, he could steal it. He’s a bandit, remember?

The Secrets Behind Mimikyu’s Disguise

By: TangelaBoots

While hype for Pokemon Sun and Moon continues to build, many of us can’t help but contemplate the competitive potential of some of the newly revealed Pokemon. It’s difficult to tell where every new Pokemon will end up in terms of viability, especially without knowing what kind of stats these new Pokemon will have. However, there is something we do know about every newly announced Pokemon, and that would be their abilities! From the looks of it, Generation 7 is promising to add some fascinating abilities to the game, which will have even more fascinating implications for the league format!

If it wasn’t Mimikyu’s design that immediately captured your heart, its new ability should have at least raised some eyebrows. Mimikyu’s ability Disguise, as many people have pointed out, means that it basically has an automatic Substitute that does not require setup. So what could this potentially mean?

Well unlike normal substitutes, we can assume that Mimikyu will actually be safe from sound moves. It’s also likely that Infiltrator will not bypass Mimikyu’s Disguise either, since apparently Mimikyu’s Disguise saves it from “any hit” once. If taken literally, Mimikyu has an awesome ability overall; but it’s not exactly perfect. Taken literally, a -6 Mud Slap or a +6 Gunk Shot would both break Mimikyu’s Disguise, since they both qualify as being “any hit”. That’s the way I interpret it, at least. In other words, you have to play safely around switching in Mimikyu safely in order to keep its Disguise intact. Slow Volt Switchers or U-turners would probably fit exceptionally well on a team with this little guy.

Disguise still gives Mimikyu lots of options depending on what kind of moves it gets. The English and Japanese trailers don’t give us much to go off of, since it only appears to use a move that resembles Night Slash. But that’s where speculation comes in! If it falls in line with its fellow Ghost and Fairy brethren, we can assume Mimikyu’s stats will likely be centralized in Special Defense and Special Attack. With that being said, Mimikyu could potentially be a great Calm Mind sweeper if it gets access to it, since it would be able to avoid damage once and get a free Calm Mind or potentially some other boosting move. Ghost and Fairy STAB is nothing to sneeze at offensively either. If Mimikyu turns out to be a physical attacker or if it has mixed offenses, I could definitely see Mimikyu running Play Rough, Shadow Claw, or Shadow Sneak. Shadow Sneak might be particularly useful, since Fairy and Ghost types also tend to be some of the slowest types in the game, statistically speaking.

I could also see Mimikyu becoming an incredible support Pokemon. Ghost types often get access to Will-O-Wisp, while Fairy types get a plethora of team support moves. Perhaps it could get Thunder Wave too, since it’s supposed to be mimicking Pikachu? Mimikyu could become a game-saving counter to setup Pokemon for this exact reason; with Disguise intact, it could take any boosted hit and then cripple the opponent with a Will-O-Wisp, or perhaps use some other kind of unique support move like Perish Song or Disable. The capability to counter setup like that could give Mimikyu an excellent niche league format, especially in cases where a defensive or balanced draft is playing against a much more offensive draft. The ability to switch into a fully boosted attack and survive without running Focus Sash is definitely something coaches are going to have to consider during their team prep, and I could even see people using multi-hit moves to get around it.

Lastly, my approximate prediction for Mimikyu’s base stats are as follows:

  • HP: 70
  • Atk: 80
  • Def: 60
  • SpA: 100
  • SpD: 110
  • Spe: 50
  • BST: 470

But then again, this is all just speculation. Mimikyu could easily turn out to be more of a gimmick than anything, similar to Malamar with Topsy Turvy. We can’t really know until we get our hands on Sun and Moon this November. But personally, I have high hopes for this Pikachu-wannabe.