Tag Archives: Mega

Speculation and discussion on rules for Sun/Moon VGC

by NewGame+

Earlier this week, we were treated to a new Sun/Moon trailer. Along with that, the official site updated with the rules for the upcoming VGC ’17 season. The newest and most notable rules are as follows:

  • Each player will have only 60 seconds to choose a move, with a total of ten minutes for the battle. If either player runs out of their ten minutes, they automatically lose.
  • Only Pokemon found in the Alolan Pokedex will be allowed

In this article, I’ll discuss each of the points and what they (could) mean for VGC in the future. Also, before I begin, I recommend reading Wutpulver’s VGC speculation article. In that article he discusses in depth on his thoughts of specific Pokemon on their roles in VGC ’17, so read that one first.

Only Pokemon found in the Alolan Pokedex will be allowed

This is the first biggest rule for VGC ’17. Many people have had issues with the currently allowed Pokemon for a few years, including the very infamous CHALK set (Cresselia, Heatran, Amoonguss, Landorus-T, Kangaskahn). Since these Pokemon were always found on a team in one form or another, the meta began to grow a bit stale. Now, however, assuming that most/none of these Pokemon will be found in Alola, the meta will have a lot more breathing room. Add in the fact that many of the newly introduced Pokemon seem to be oriented towards VGC, and it looks promising as to what kind of teams we’ll be seeing in the upcoming season. And that also leads us to…


This is another big one, since many people were upset with the way Megas dominated the format (Mega Kangaskahn in particular). Megas have dominated the scene ever since they were introduced, from M-Kanga, Garchomp, and T-Tar in VGC ’14, to M-Rayquaza, Primal Groudon and Mega… Kangaskahn… again… in VGC ’16. This is fairly huge because

 1) strategies will no longer be oriented around allowing/preventing a Pokemon to sweep as a mega, and 

2) the guessing game as to which Pokemon will be Mega is eliminated. You look at a team with Alakazam, Sableye, Tyranitar, and Garchomp, and there’s no telling which one is going to be the Mega (plot twist, it’s the Audino that you completely forgot about). And now, we move on to the final (and perhaps most important) rules introduced…

Each player will have only 60 seconds to choose a move, with a total of ten minutes for the battle. If either player runs out of their ten minutes, they automatically lose.

VGC ’16 saw quite a few stall tactics in which players would either win by stalling the timer, or would realize they were going to lose unless they stalled the timer. After many complaints by players (and, most notably, a certain wolf), it’s no wonder why they added what’s known as the “chess timer”. Now, for those of you unaware of what a chess timer is, it’s a timer that’s used in chess (as the name implies). Time is granted to each player rather than to both at the same time, to prevent players from winning by stalling the time. Each player has a total amount of time (in this case 10 minutes), and if a player allows this time to run out, then they lose. Period. This is absolutely necessary to stop people from winning via time stalling, and also stresses making plays in a quick and timely manner. This can also help for various official tournaments, as the timer can help matches end quicker and therefore have more done in a single day.

What are your thoughts on what’s in store for VGC ’17? Discuss in the comments below, and if you haven’t, check out Sun/Moon VGC Speculation if you haven’t already.

October 9, 2016


Revamping The Mega Tier List

by: Wutpulver

Why should the list change at all?

I believe that the current mega-tierlist stops many Pokémon from being drafted and severely limits the amount of viable choices.
Pokemon like Garchomp, Houndoom and Glalie went undrafted on the last 2 seasons and need to be more attractive.
If we take a closer look we see that 20 out of a total 36 available mega Pokémon are placed in tier 1.
Shouldn’t tier 1 be reserved to the absolute best Pokémon in the draft format?
How can that be the case when over half of choices are supposed to be the cream of the crop?
It is hard to justify having M-Sceptile in the same tier as M-Lopunny.

How can we improve it?

To make as many Pokémon as possible a viable choice i think we have to spread them out a bit .
First I want to expand the tiers to 5 just like the tierlist for regular Pokémon.
Also I want to make sure to slim out tier 1 and distribute them more evenly (Spoiler: My list is still pretty top-heavy).
This will decrease the average prize of megas so we might want to think about decreasing the total funds by a bit so that more low tier Pokémon get a chance to shine.

My Tiering Principles

  • Ideally every Mega is a viable choice.
  • It is better to have a Pokémon that is too strong in its tier than the other way around to ensure no mega feels like a flat-out bad pick.
  • If Pokémon are very much alike each other (Medicham and Gallade for example) they should be in different tiers so that one does not outshine the other.
  • A mega Pokémon can be in a lower tier than its regular counterpart because it has to compete against the other megas and in some cases (Tyranitar/Garchomp) is worse than the original.

The List

Tier 1

  • Medicham
  • Pinsir
  • Sableye
  • Charizard-X
  • Scizor
  • Venusaur
  • Altaria
  • Lopunny

Tier 2

  • Slowbro
  • Manectric
  • Heracross
  • Gardevoir
  • Alakazam
  • Diancie
  • Gallade
  • Charizard Y

Tier 3

  • Gyarados
  • Aerodactyl
  • Garchomp
  • Absol
  • Beedrill
  • Swampert
  • Blastoise
  • Aggron
  • Tyranitar

Tier 4

  • Sceptile
  • Ampharos
  • Houndoom
  • Pidgeot
  • Glalie
  • Sharpedo
  • Steelix

Tier 5

  • Camerupt
  • Bannette
  • Audino
  • Abomasnow

What are the upsides to this version?

This would give players a reason to draft Pokémon we haven’t seen so far.
Especially the Tyranitar/Garchomp duo, who would finally have a reason to be picked instead of just using the non mega versions. Other Pokémon, such as Steelix or Camerupt, can also be serious value picks.

Final thoughts

The list I presented is obviously not perfect and up to change, but I wanted to give an example of how a new list could look and mostly start a discussion about it.
Sun/Moon will shake the tiers up anyway, but I do think that a more nuanced list can go a long way to allow for more creative but competitive teams.
People can even make a decent argument for the tierings being better when they are unbalanced because it allows the players who have a better understanding of the format to draft significantly stronger teams and by that reward game knowledge more.
Personally I don’t buy into it because in my opinion a strong draft should be about carefully fitting pieces together instead of mashing the overpowered ones into each other.