Tag Archives: mimikyu

Something Wicked This Way Comes

by BlameTheBlax

With Pokémon Sun and Moon officially out worldwide, countless trainers have rushed to beat the game and finally venture out into the competitive aspect, myself included. Today, I’d like to do something a little different from the standard analysis of single Pokémon. Instead, I’d like to look at the notable Ghost types this generation and share some of my personal thoughts about them.


When we first got the stats of all our Alolan formes, we were all vastly disappointed in the lack of significant changes. Marowak, at first, was no different in this regard. However, as the meta slowly started to develop, this has definitely changed. As of right now, Marowak-A is, in my opinion, the best anti-meta Pokémon in Smogon. With access to Lightningrod, it now has the potential to counter some of the most threatening attackers in the game, being Xurkitree, Pheromosa, and Tapu Koko. As a matter of fact, the only way these mons can beat Marowak is by running a Hidden Power, which often times still fails to net the OHKO. However, this isn’t all Marowak can do. With access to Will-O-Wisp and Stealth Rocks, it can help support a team, and with access to Flame Charge and Swords Dance, it even has sweeping potential. Rock Head + Flare Blitz is also a massive threat due to the lack of recoil damage.


While Mimikyu’s Disguise isn’t as good as a Substitute, it still has its niche. The ability to take any one hit, regardless of power, and return fire is amazing in any format. The fact that it has access to Thunder Wave, Will O Wisp, and Destiny Bond only bolsters this thing’s viability. It also has some nice sweeping potential, thanks to a passable Speed and Attack stat and access to both Swords Dance and Shadow Sneak. While it can still be statused behind a Disguise, keep in mind it can run items such as a Lum Berry and even Substitute, which won’t break the Disguise (I’ve tested it personally and can confirm this is the case). I can definitely see this thing pulling off some insane stuff in League format, not to mention standard play, where I’ve gotten multiple matches won thanks to the Pikachu imposter.


The first thing to note is that Dhelmise has three STAB types to utilize, thanks to the ability Steelworker. The second thing to note would be access to Earthquake, which would otherwise have this thing be walled by most Steel types. This is such a huge boon to this thing’s viability, which means it’ll probably be used a lot more than it’s spooky lawn counterparts like Trevenant and Decidueye. The third would be Ancher Shot, similar to Spirit Shackle in its ability to trap opposing Pokémon. As a matter of fact, I see this thing as a much harder hitting and slightly bulkier Decidueye. It really just makes me sad that Decidueye will probably be outclassed at every angle by this Pokémon. However, the fact of the matter is that this thing is really good, and in important matches, it can be your anchor. Pun totally intended. Also, Phantom Force. ‘Nuff said.

Personally, after around three years of playing with XY and ORAS, I’m really loving having new stuff to utilize and analyze. The freshness of this new meta is really spicing things up and reminding me of my love for Pokémon, so I think this couldn’t have come at a better time. But what do you guys think? Anyways, expect to see some more covered in the following weeks.

[Dec 12th, 2016]


The Secrets Behind Mimikyu’s Disguise

By: TangelaBoots

While hype for Pokemon Sun and Moon continues to build, many of us can’t help but contemplate the competitive potential of some of the newly revealed Pokemon. It’s difficult to tell where every new Pokemon will end up in terms of viability, especially without knowing what kind of stats these new Pokemon will have. However, there is something we do know about every newly announced Pokemon, and that would be their abilities! From the looks of it, Generation 7 is promising to add some fascinating abilities to the game, which will have even more fascinating implications for the league format!

If it wasn’t Mimikyu’s design that immediately captured your heart, its new ability should have at least raised some eyebrows. Mimikyu’s ability Disguise, as many people have pointed out, means that it basically has an automatic Substitute that does not require setup. So what could this potentially mean?

Well unlike normal substitutes, we can assume that Mimikyu will actually be safe from sound moves. It’s also likely that Infiltrator will not bypass Mimikyu’s Disguise either, since apparently Mimikyu’s Disguise saves it from “any hit” once. If taken literally, Mimikyu has an awesome ability overall; but it’s not exactly perfect. Taken literally, a -6 Mud Slap or a +6 Gunk Shot would both break Mimikyu’s Disguise, since they both qualify as being “any hit”. That’s the way I interpret it, at least. In other words, you have to play safely around switching in Mimikyu safely in order to keep its Disguise intact. Slow Volt Switchers or U-turners would probably fit exceptionally well on a team with this little guy.

Disguise still gives Mimikyu lots of options depending on what kind of moves it gets. The English and Japanese trailers don’t give us much to go off of, since it only appears to use a move that resembles Night Slash. But that’s where speculation comes in! If it falls in line with its fellow Ghost and Fairy brethren, we can assume Mimikyu’s stats will likely be centralized in Special Defense and Special Attack. With that being said, Mimikyu could potentially be a great Calm Mind sweeper if it gets access to it, since it would be able to avoid damage once and get a free Calm Mind or potentially some other boosting move. Ghost and Fairy STAB is nothing to sneeze at offensively either. If Mimikyu turns out to be a physical attacker or if it has mixed offenses, I could definitely see Mimikyu running Play Rough, Shadow Claw, or Shadow Sneak. Shadow Sneak might be particularly useful, since Fairy and Ghost types also tend to be some of the slowest types in the game, statistically speaking.

I could also see Mimikyu becoming an incredible support Pokemon. Ghost types often get access to Will-O-Wisp, while Fairy types get a plethora of team support moves. Perhaps it could get Thunder Wave too, since it’s supposed to be mimicking Pikachu? Mimikyu could become a game-saving counter to setup Pokemon for this exact reason; with Disguise intact, it could take any boosted hit and then cripple the opponent with a Will-O-Wisp, or perhaps use some other kind of unique support move like Perish Song or Disable. The capability to counter setup like that could give Mimikyu an excellent niche league format, especially in cases where a defensive or balanced draft is playing against a much more offensive draft. The ability to switch into a fully boosted attack and survive without running Focus Sash is definitely something coaches are going to have to consider during their team prep, and I could even see people using multi-hit moves to get around it.

Lastly, my approximate prediction for Mimikyu’s base stats are as follows:

  • HP: 70
  • Atk: 80
  • Def: 60
  • SpA: 100
  • SpD: 110
  • Spe: 50
  • BST: 470

But then again, this is all just speculation. Mimikyu could easily turn out to be more of a gimmick than anything, similar to Malamar with Topsy Turvy. We can’t really know until we get our hands on Sun and Moon this November. But personally, I have high hopes for this Pikachu-wannabe.