Tag Archives: pokemon moon

Decided on Decidueye

by BlameTheBlax

One of the biggest causes of debate when it comes to Pokémon is which starter to choose from. Usually, people will simply choose the one that they like the most, however, there are those who aim only for the most competitively viable. So when Pokémon Sun and Moon came out with Rowlet, Litten, and Popplio, there was bound to be controversy over which one was the best. Sometime later, we received the leaks of the starter final evolutions. While the masses shrugged this off as yet another fan concept, I personally found the art to be far too detailed to be entirely fake. Lo and behold, a month before the game’s official release, the demos were subject to datamining and we found that the leaks were actually valid. While I’m unsure how GameFreak let these be leaked so early on and failed to contain the leak before it spread like wildfire, they did still manage to keep some cards close to their chests, only recently being revealed through a trailer. Let’s see what our starters can offer us.

Starting us off with probably the biggest surprise yet, we have the final evolution of Rowlet, Decidueye. Immediately, I noticed that the name is based off of the words deciduous and eye, which is some clever wordplay on how Decidueye is a Grass type archer. However, the secondary typing is what threw us all for a loop. A myriad of fans assumed that it would stay a Grass/Flying type like Rowlet and Dartrix, a handful or so believed it would become a Grass/Ground type to represent a burrowing owl, but instead it’s a Grass/Ghost type. While this isn’t exactly original anymore, what with the Trevanant and Gourgeist lines being introduced last generation, it’s still a unique and interesting typing with plenty going for it offensively. While I probably would’ve preferred a secondary Flying type, I’m certainly not complaining.

Grass/Ghost is an interesting offensive typing, but we’ve only seen it on weaker and bulky Pokémon. The Ghost typing is great offensively, with only Dark resisting and Normal is immune to it. Meanwhile, the Grass typing is less great offensively, being resisted by Fire, Grass, Poison, Flying, Bug, Dragon, and Steel. However, they work together to hit Water, Rock, Ground, Ghost, and Psychic for super effective damage. It does have the most weaknesses out of all the starters, being weak to Fire, Ice, Dark, Ghost, and Flying, however, it can also hit all of these counters with some Fighting and Rock coverage added on to its STAB attacks.

Like all the other starters, Decidueye has a signature move, Spirit Shackle. According to the official Pokémon website, Spirit Shackle is a Ghost-type physical move. An opponent hit with this move will become unable to flee from battle or switch out for an ally. This is absolutely insane from a competitive standpoint. Switching is such a necessity in our metagame, a restriction placed on switching is essentially a death sentence. However, I’m unsure if this would be a permanent effect or if it would wear off upon Decidueye switching. If it does wear off upon switch, the move probably isn’t worth running unless it has a decent base power. Judging by this signature move and the choice of design, I imagine Decidueye will be a fast mixed attacker, although probably more physically oriented. I can assume it will be getting moves such as Shadow Sneak, Shadow Ball, Giga Drain, Wood Hammer, and possibly even some Flying type moves like Hurricane and Brave Bird due to it being an owl. There’s also a high possibility of it getting Swords Dance like the majority of Grass types do. It may even be a decent support, since Grass types learn Leech Seed and Ghost types usually can learn a plethora of status moves, Will-O-Wisp being the most prominent.

Since Sceptile, a fellow offensive Grass starter, and Chesnaught, the previous starter, both have a BST of 530, it’s safe to assume it’ll be the same for Decidueye. This gives it plenty of wiggle room for balancing out stats, but if I were to decide them, it would look something like 75/100/70/95/70/120. This gives it enough defense to take one or two weaker hits, the speed to outpace the majority of Pokémon it ought to in order to prosper in competitive, and the attack to actually do some damage with every hit. As for hidden abilities, there are countless possibilities with this. My list of ideas is based off of abilities that are somewhat likely, so with that said, here they are: Sniper, Levitate, Technician, Infiltrator. Sniper is an obvious choice, personally I wouldn’t like it, but I could imagine the benefits if it gets Focus Energy. Levitate is also fairly obvious, why would we have a bird that can’t fly? Empoleon makes this idea redundant, not to mention Grass resists Ground anyway, but never complain about immunities. There’s also how Ghosts can levitate, but this holds much less weight due to Pokémon like Golurk and Aegislash. Technician would actually be very intriguing, since Hidden Powers would be boosted and it could run Shadow Sneak with the boost, assuming it gets it. Lastly, Infiltrator would be interesting. While it may not be the best competitively, the ability to ignore Screens and Substitutes is awfully rare and would make Decidueye become even more unique.

With all of this in mind, where do I envision Decidueye in the meta? While I certainly can’t use Future Sight, I can use my imagination and place it as a strong UU for the Smogon tier. Grass types are incredibly valuable in UU due to their ability to beat bulky waters, however, the amount of weaknesses and checks that the type does have usually holds it back. However, the added Ghost typing and the potential of Fighting and Rock coverage allows it to be an extremely strong attacker with little to no counters on paper, not including dual typings. Of course, the amount of Dark types in UU and the threat of Weavile, Tyranitar, and Bisharp would keep it from going into OU. As for its place in the GBA draft format, I honestly can’t say anything definitive. Trevenant is in Tier 4 and Gourgeist is actually at Tier 5, which is a rant for an entirely different article, but they are meant to be walls, not attackers. At this point in time, I’d place it in Tier 3. However, if it gets coverage and acceptable stats, in addition to a decent competitive HA, it’s highly possible to hit Tier 2. In the end, this is mostly speculation. We surprisingly know little about Decidueye, despite learning about it months beforehand. The majority of my conclusions are based off of what I know from the other Pokémon with this typing and the Grass starters with similar, offensive looking designs. Anything is possible for the Green Arrow. Until then, all we can do is stay high-spirited.
[Oct 31, 2016]


Mucking About in Alola

by BlameTheBlax

Pokémon Sun and Pokémon Moon have already ushered in a new era of competitive play. With the introduction of Alolan forms, totem guardians, and the brand spanking new abilities on their recently revealed Pokémon, the tier lists of both Smogon and this League will undoubtedly go through a paradigm shift. The real question isn’t how the game will change, but rather how it won’t. More news was recently released and countless things stand out, but I was a little slow on the draw, so now I’m analyzing another familiar face that changed under the Hawaiian sun. Alolan Muk.

Let’s stick with the basics of what we know. Alolan Muk has a Poison/Dark typing, something only seen previously by the Stunky line. While this was a gigantic disappointment when compared to the “leaks” stating it would be a Fire type, this does mean that Muk only has one weakness in Ground. It also carries an immunity to Psychic and four resistances. It may lose out on the benefits from a Fairy resist, but it still hits them like a truck. As for movepool changes, it seems pretty clear to just about everyone that this version of Muk will be able to run Crunch, based on the information from the official Pokémon website (Note: After watching the footage from the trailer, I can confirm it does use Crunch). I could also anticipate it getting Sucker Punch, Pursuit, Assurance, and possibly even Foul Play. While Skuntank may suffer in the metagame, this is more due to a poor BST of 479. Meanwhile, Muk carries a more respectable BST of 500, which isn’t necessarily superb, but certainly gives it an advantage over a myriad of lower tiered Pokémon.

Speaking of the stats, let’s talk about Muk’s and what might change with them. Currently, the regular form of Muk has the stat distribution of 105/105/75/65/100/50. To be entirely honest, this is a wonderful stat distribution that makes me personally wonder why Muk isn’t used more, but I digress. If GameFreak were to change anything, I’d think they’d drop the speed. This conclusion was reached by merely looking at the design of Alolan Muk, which is covered in various crystals. I’d imagine that having crystals all over one’s body would cause you to be slower than not having crystals, but what do I know? If I’m right, I could imagine them dropping the Speed to 30 and placing it into Defense and Attack. Once again, this conclusion was reached due to the entry on the official website, which states that it eats a great deal and runs amuck without food. Basically, it eats up hits and deals heavy damage back to the target. This is backed up with the Special Defense already at a respectable base 100 and the Special Attack never being utilized, so I doubt seeing either stat change anytime soon. This new spread, assuming they do change the stats and it is similar to my vision would look something like 105/110/90/65/100/30, making Alolan Muk a real force to be reckoned with.

Finally, we have the abilities. Poison Touch is something Muk already had beforehand, so I don’t think I need to go into depth about it. Gluttony means we could definitely be seeing Muk holding items such as Sitrus Berry for health in dire circumstance, or a Liechi Berry for stronger attacks before death, but it seems like something more gimmicky or matchup based. I’m personally holding out hope for a hidden ability, although I’m not entirely sure what I’d give it. As of right now, I’m biased towards Infiltrator or Aftermath. Infiltrator would allow Alolan Muk to completely ignore opposing screens or Substitutes, effectively shutting them down before they even seize the chance to start up. Aftermath, on the other hand, is what makes Skuntank such a viable threat in the lower tier. This would allow Alolan Muk to be fodder for any physical setup sweeper, Sucker Punching them for damage and letting Aftermath do even more.

With all of this information and speculation out of the way, where will Alolan Muk appear in the metagame? While I doubt it makes an appearance in the upper tiers, it would be a monster in the lower ones. I could definitely see Smogon putting it in UU. In terms of League format, it’s an easy fit into Tier 3 with the potential to shift to higher tiers depending on who drafts it and how they use it. In the end, this is all merely speculation. We know next to nothing about Alolan Muk, the majority of my conclusions are based off of the design and the limited information we have received from our Rotom-Dex. Anything is possible for the Pokémon more toxic than League of Legends. Until then, all we can do is muck around until the demo finally comes out on Tuesday.


[October 16th, 2016]

Every Granbull has its Day

by Dillon P


Every time I look at Granbull, I imagine Denis Leary’s ladybug character from “A Bug’s Life” yelling “So! Being a ladybug automatically makes me a girl! Is that it?!” I’m sure Granbull didn’t ask to be a Fairy type, but we can’t deny the benefits it has brought him.

With the introduction of the meta-balancing Fairy type in Generation 6, many Pokemon were renovated with this new type, either having it added to its original typing or replacing its old typing completely. Snubbull and Granbull were subject to such a change, as their Normal typing was changed to Fairy. This new typing gave the often forgotten Granbull new life in a battling format heavily focused on Fairy types and their new potential roles. However, as many Fairy types were brought to the top of Smogon tier ratings, Granbull to this day is still lagging behind in the Rarely Used tier. Granted, Granbull does very well in this tier, but many players that focus on higher tiers may not be accustomed to the true utility this Pokemon has. Especially in a league format, Granbull’s constant overlooking can be detrimental to anyone foolish enough not to be scared of this thing.

The core of any Pokemon’s usefulness competitively is its stat distribution. Granbull has mediocre defense and special defense stats at 75 and 60 respectively, and an even lower speed stat at 45. However, Granbull packs quite the punch with it’s massive 120 attack, a base attack overshadowing higher-tier Pokemon such as Krookodile, Lucario and even Entei.

Of course, an impressive attack stat isn’t enough to warrant much attention from the competitive community. But luckily for Granbull, it has several ways to counter its shortcomings. Its pure Fairy typing certainly helps with its defenses, resisting Fighting, Bug and Dark, as well as being immune to the notorious Dragon type. Aside from this, one of Granbull’s most commonly used abilities, Intimidate, lowers the opposing Pokemon’s attack by one stage, helping Granbull live that one hit and strike back with a vengeance. To make up for its low speed, Granbull has another ability called Quick Feet, doubling its speed from a base of 45 to a much more respectable 90, making it a real problem for many unsuspecting opponents. If Intimidate is too important an ability to give up, having Thunder Wave in a move slot will certainly help, cutting the target Pokemon’s speed to a quarter of what it was.

Speaking of move slots, another key to any halfway decent Pokemon is a diverse moveset, and Granbull has quite the diversity. Of course it knows Play Rough, currently the hardest-hitting (and only, believe it or not) physical Fairy-type move there is, but it knows a plethora of other useful moves: Close Combat, Crunch, Rock Slide, Low Kick, Stone Edge, Wild Charge, Iron Tail, OUTRAGE! Not to mention Thunder, Fire/Ice Punch/Thunder/ Fire/Ice Fang (if you need all of those at once), as well as its best answer to its only two weaknesses in Poison and Steel, Earthquake. Even if you want a bulkier support Granbull, you have plenty of options with the aforementioned Thunder Wave, along with moves like Heal Bell, Reflect, Taunt, Torment and Roar. The best part about this immense diversity is that you can mix and match to your play-style, and THAT is what’s most dangerous about Granbull in a league format.

Many people only see Pokemon based only on their tier ratings and fail to look past OverUsed and UnderUsed for a Pokemon’s potential, but there are many low-tier Pokemon that are low-tier for one reason: someone else does their job better. In Granbull’s case, Mega Mawile, Mega Altaria and Azumarill are very, VERY hard-hitting physical Fairy-type Pokemon, but in a league format, they usually get drafted in the first or second round (Yes, I know Mega Mawile is in Ubers, and it still makes me sad to this day).

So when your turn to draft comes around and you find that your team is made up primarily of special attackers, or your team is particularly Outrage-able, don’t forget about little Granbull sitting in RU. It’s always better to have its fangs facing down the field away from you as opposed to the other way around, as your opponents will surely discover.


[October 6th, 2016]

The Fate of Ash-Greninja

by BlameTheBlax

Pokémon Sun and Pokémon Moon have already ushered in a new era of competitive play. With the introduction of Alolan forms, totem guardians, and the brand spanking new abilities on their recently revealed Pokémon, the tier lists of both Smogon and this League will undoubtedly go through a paradigm shift. The real question isn’t how the game will change, but rather how it won’t. We received a plethora of new information yesterday, but one piece truly stood out. Ash-Greninja.

Ash-Greninja is an odd Pokémon. It’s not like this is the first time we’ve seen new forms of old Pokémon, especially in this region, but the changes on this frog shinobi aren’t as drastic as our new Alolan exclusives. As a matter of fact, it seems much more bland than these exotic changes to the beloved first generation. So what makes this Greninja so special compared to the already banned frog?

At first glance, it would seem that it is merely a new League of Legends skin. However, it would appear that this Greninja isn’t an Ash-Greninja outside of the field of battle. Enter the new ability, Battle Bond. According to various sources, Battle Bond is similar to Moxie in a sense, where fainting an opposing Pokémon activates the ability. But instead of something simple like +1 Attack, Greninja enters an entirely new form. After the battle, Ash-Greninja will revert back to its origins. However, questions still linger in the minds of many, and for entirely valid reasons. What makes Ash-Greninja differ than the original?

While I can’t give any real answers, I can certainly speculate and give my own reasoning from what we currently know. According to various sources, Ash-Greninja’s leg strength is vastly improved when compared to an ordinary Greninja, making it difficult to see because of the speed at which it can move. Obviously, this implies a boost in Speed, as if Greninja wasn’t fast enough! It could also hint at an Attack boost, because stronger legs lead to stronger kicks. In all honesty, with how hyped the anime makes Ash-Greninja, I’d just suspect it gets a boost in every stat. That seems perfectly reasonable with a Pokémon so closely bonded to a trainer.

Where will Ash-Greninja land in the metagame though? With Greninja already banned, it’s perfectly reasonable to assume that this one will also be banned, but I personally hope that isn’t the case. It’s not entirely out of the question that Greninja ends up being unbanned (it happened to Manaphy in the transition to Kalos). If this bonded Pokémon functions the same as a Mega Evolution, except maybe cut in half to be an extra 50 points to the BST, then Ash-Greninja would have a BST of 580. If this were the case, which is quite a possibility, but still only speculation, then I could easily see Greninja getting 28 of these allotted into Speed, allowing it to hit a whopping 150 base. The remaining 22 would probably be split between Attack and Special Attack, with the Attack stat probably gaining more of a boost due to the reasoning explained above. As such, I could easily see this new spread to look something like the following:


As for sets? Well, this idea entails that Ash-Greninja would still function like the physical, special, or mixed attacker that the banned Greninja was while still in OU. Therefore, the likely standard set would probably be similar to those times. If you don’t remember when the metagame revolved around the amphibian assassin, or simply weren’t into competitive during that time frame, here’s the general idea of what that spread entailed:

Greninja @ Life Orb

Ability: Battle Bond

EVs: 20 Atk / 236 SpA / 252 Spe

Naive Nature

– Ice Beam

– Dark Pulse

– Gunk Shot

– Hydro Pump

In the end, this is all merely speculation. The fact that this new form was even brought into the games from the anime leaves everyone with hundreds of unanswered questions. It could function exactly like a Mega, it could function how I envision it would, it might even just be an aesthetic change for all we know. Anything is possible for this croaking behemoth. Until then, all we can do is hope that the broken limits of Greninja aren’t treated like a nail for the banhammer.

[Oct 5th, 2016]

Are Z-Moves Worth Using?

by BlameTheBlax

Pokémon Sun and Pokémon Moon have already ushered in a new era of competitive play. With the introduction of Alolan forms, totem guardians, and the brand spanking new abilities on their recently revealed Pokémon, the tier lists of both Smogon and this League will undoubtedly go through a paradigm shift. The real question isn’t how the game will change, but rather how it won’t. Today I’d like to discuss a topic that many have yet to approach. The Z-Move.

The Z-Moves were first revealed in the same trailer as Alolan forms and a bunch of new Pokémon, so it’s not at all difficult to understand why they’ve been somewhat brushed off to the side. However, as additional information came out, a great deal of people gained interest. It wasn’t until the Snorlax exclusive Z-Move, aptly named Pulverizing Pancake, that we finally received real information on how they work. According to various sources, the Munchlax gift event will arrive with the Snorlium Z item that allows Snorlax to use the Z-Move Pulverizing Pancake. With this new tidbit, it can be gleamed that Z-Moves will be similar to Mega Evolution, in which one would need to hold an item and be able to use a Z-Move once at any point. This was confirmed once we learned that you need to posses a move of the same typing in order to use the Z-crystal to work. And this is where the conundrum comes into play. Is it worth sacrificing an item to use a Z-Move?

While I can’t say anything for certain without further knowledge, I do already know that Z-Moves are considered incredibly powerful. While this can mean just about anything, let’s go ahead assume it would place the base power for said Z-Move at 180, equal to V-Create. That said, Z-Moves are now a free V-create with no drawbacks but only one usage. Is the devastatingly powerful single use attack good or not?

While this is a question that can vary with any person, I personally say it isn’t. Even if you have an insanely strong attack, you can only use it once before the item becomes useless. It’s similar the Focus Sash or Air Balloon in that sense, except the Focus Sash gives weaker Pokémon the ability to take any one hit and the Air Balloon gives you a free immunity until it pops. And that’s without even considering all the other factors, such as how other items might negate a Z-move, the skill to predict Z-moves and switch accordingly, how strong a Z-move truly is without assumptions, speed tiers that determine whether or not you even have the chance to use a Z-move in the first place, the list of negatives goes on and on. Is it truly worth it to kill one Pokémon? Well, perhaps in higher level and League play. I could definitely see the viability in having Rock Smash and the Fighting type Z-move on something inconspicuous to kill off a Chansey. But you must keep in mind that if there is only one use for it, it becomes a gimmick.

In the end, this is all merely speculation. GameFreak could have entirely different plans than what I envision for this new way to attack. For all we know, the metagame could become centralized around Z-moves, much like it currently is with Mega Evolution. Anything is possible for the deadly dancing of a trainer and the full might of their Pokémon. Until then, all we can do is patiently anticipate the full force of unparalleled fists of fury.

[Oct 2nd, 2016]

[Sun and Moon Speculation] – Alolan Raichu

by BlameTheBlax

Pokémon Sun and Pokémon Moon have already ushered in a new era of competitive play. With the introduction of Alolan forms, totem guardians, and the brand spanking new abilities on their recently revealed Pokémon, the tier lists of both Smogon and this League will undoubtedly go through a paradigm shift. The real question isn’t how the game will change, but rather how it won’t. Today I’d like to discuss one of the more interesting new forms to be introduced. The Alolan Raichu, which I will simply refer to as Psychu, is a lovable Pokémon that fits the stereotypical Hawaiian image. But what chance might it stand in competitive play?

Let’s take a look at the typing first. With the added Psychic typing, Psychu has traded some weaknesses for some resistances and a new STAB. While I can’t quite make a judgement on whether or not that is worthwhile quite yet, I can list the pros and cons of such a change. Due to this new typing, Psychu now has four weaknesses, being Ground, Bug, Ghost, and Dark. In exchange, it can now hit Fighting and Poison types for super effective damage along with Flying and Water types. It would also imply either Psychu gets to learn Psychic, Psyshock, Zen Headbutt, or perhaps a new signature move with the Psychic type. Maybe even all of the above, for all we know.

Speaking of moves, the original Raichu already has a plethora of moves to utilize on a multitude of sets, varying from physically and specifically offensive to support. It can only be assumed that Psychu will inherit this same movepool with perhaps an added Psychic STAB. While there is a possibility of an entirely new movepool, unlike some of the other new forms, this Alolan exclusive has had a very small change. I doubt they’d edit the entire Pokémon for one small thing. Also, the Z-move that Psychu does (which is named Stoked SparkSurfer) is extremely fascinating and undoubtedly powerful.

Continuing on the track of editing, let’s go on to the most interesting feature, the base stats. While I doubt the BST will receive any change, since this is a form change and not an official evolution, I could definitely see some forms of change to the current stats. This new surfing idea behind our mascot’s elder and the animation from Psychu using Stoked SparkSurfer, I could definitely see this thing gaining a slight boost in speed in exchange for some defenses. Due to the animation on Stoked SparkSurfer, which seems to be a physical attack, I could also easily imagine that Psychu is slightly more physically oriented than his Kanto counterpart. With all of this in mind, I believe that the spread will look like 60/100/55/95/55/120. This stat distribution makes Raichu a much more offensive threat while still retaining that same BST.

Last but most certainly not least, let’s talk about its ability. Surge Surfer is exclusive to the shocking Alolan mouse, allowing for twice the speed inside of Electric Terrain. That is highly situational since neither Raichu nor Psychu can’t really take a hit, but I could see the benefits if paired with a Tapu Koko. I’m thinking it will keep Lightningrod as a hidden ability, thus maintaining its viability in Doubles and giving it a niche for Singles. That said, where will Psychu land in Smogon or League play? Assuming it does get a boost to stats similar to the spread I provided above, I could easily see it landing in UU or BL, potentially even OU due to just how fast it is. In League play, I’d see it landing a comfy spot in Tier 2, due to its potential as a glass cannon. It might even be able to hit Tier 1 if we see it getting used well enough. In the end, this is all merely speculation. Nobody truly knows where GameFreak will take us and how much the metagame will vary in the coming months. But given the information that we already know and some degree of creative thinking, anything is possible for this pancake loving surfer. Until then, we’ll just have to ride through the shock waves.

October 1st, 2016

The Secrets Behind Mimikyu’s Disguise

By: TangelaBoots

While hype for Pokemon Sun and Moon continues to build, many of us can’t help but contemplate the competitive potential of some of the newly revealed Pokemon. It’s difficult to tell where every new Pokemon will end up in terms of viability, especially without knowing what kind of stats these new Pokemon will have. However, there is something we do know about every newly announced Pokemon, and that would be their abilities! From the looks of it, Generation 7 is promising to add some fascinating abilities to the game, which will have even more fascinating implications for the league format!

If it wasn’t Mimikyu’s design that immediately captured your heart, its new ability should have at least raised some eyebrows. Mimikyu’s ability Disguise, as many people have pointed out, means that it basically has an automatic Substitute that does not require setup. So what could this potentially mean?

Well unlike normal substitutes, we can assume that Mimikyu will actually be safe from sound moves. It’s also likely that Infiltrator will not bypass Mimikyu’s Disguise either, since apparently Mimikyu’s Disguise saves it from “any hit” once. If taken literally, Mimikyu has an awesome ability overall; but it’s not exactly perfect. Taken literally, a -6 Mud Slap or a +6 Gunk Shot would both break Mimikyu’s Disguise, since they both qualify as being “any hit”. That’s the way I interpret it, at least. In other words, you have to play safely around switching in Mimikyu safely in order to keep its Disguise intact. Slow Volt Switchers or U-turners would probably fit exceptionally well on a team with this little guy.

Disguise still gives Mimikyu lots of options depending on what kind of moves it gets. The English and Japanese trailers don’t give us much to go off of, since it only appears to use a move that resembles Night Slash. But that’s where speculation comes in! If it falls in line with its fellow Ghost and Fairy brethren, we can assume Mimikyu’s stats will likely be centralized in Special Defense and Special Attack. With that being said, Mimikyu could potentially be a great Calm Mind sweeper if it gets access to it, since it would be able to avoid damage once and get a free Calm Mind or potentially some other boosting move. Ghost and Fairy STAB is nothing to sneeze at offensively either. If Mimikyu turns out to be a physical attacker or if it has mixed offenses, I could definitely see Mimikyu running Play Rough, Shadow Claw, or Shadow Sneak. Shadow Sneak might be particularly useful, since Fairy and Ghost types also tend to be some of the slowest types in the game, statistically speaking.

I could also see Mimikyu becoming an incredible support Pokemon. Ghost types often get access to Will-O-Wisp, while Fairy types get a plethora of team support moves. Perhaps it could get Thunder Wave too, since it’s supposed to be mimicking Pikachu? Mimikyu could become a game-saving counter to setup Pokemon for this exact reason; with Disguise intact, it could take any boosted hit and then cripple the opponent with a Will-O-Wisp, or perhaps use some other kind of unique support move like Perish Song or Disable. The capability to counter setup like that could give Mimikyu an excellent niche league format, especially in cases where a defensive or balanced draft is playing against a much more offensive draft. The ability to switch into a fully boosted attack and survive without running Focus Sash is definitely something coaches are going to have to consider during their team prep, and I could even see people using multi-hit moves to get around it.

Lastly, my approximate prediction for Mimikyu’s base stats are as follows:

  • HP: 70
  • Atk: 80
  • Def: 60
  • SpA: 100
  • SpD: 110
  • Spe: 50
  • BST: 470

But then again, this is all just speculation. Mimikyu could easily turn out to be more of a gimmick than anything, similar to Malamar with Topsy Turvy. We can’t really know until we get our hands on Sun and Moon this November. But personally, I have high hopes for this Pikachu-wannabe.